On the one hand, it doesn't hurt the overall design all that much because the past three incarnations of Tekken had basic 2D gameplay with 3D 's the truth, no matter how much you want to argue the point. Without the processing power to push a believable texture-mapped 3D engine, the Game Boy Advance has to make due with a 2D-ized scaleback for its own version of Tekken. But despite the limitation during the tag battles, this option does add a lot more playability to the game.and we're glad to see it implemented on the handheld.
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The 3 on 3 matches doesn't seem to be as strategy-filled as the Tag Team mode in Tekken Tag Tournament, because we haven't found any way to link two teammates' moves together in the portable 's more there to swap out weaker fighters during the battle. It's all about learning each character's specialized techniques through controller and button combinations.and while the controller configuration has been abridged somewhat for the Game Boy Advance, each character has a seriously long library of actions to master. The actual fighting in Tekken Advance depends more on up-close brawling than distance moves a la Street Fighter's fireball techniques. 3 gaming mode, but doesn't do squat when you're playing in the one-on-one arcade modes.Įven with the simplified controls, the game still plays like Tekken - each of the nine has his or her distinct fighting style, moves, and combinations, and they do react to hits in almost the same fashion as they do in the console and arcade versions. The L shoulder button activates the "tag" function in the 3 vs. The game only uses two buttons for punch and kick, with the right shoulder button performing the grapple moves of each character.
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Tekken Advance is an incredible sight on the Game Boy Advance, as it literally is a handheld version of the popular Namco arcade and PlayStation series, now in its fourth sequel in the arcade (coming soon to a PS2 near you!) The fighting engine of Tekken Advance feels more like the series in its early days, though the game definitely has its own controller scheme and character interaction due to the simplified button layout. Naturally, Tekken's better off on the console and arcade systems, but it's nice to know that Tekken fans can get their fix on the go with Tekken Advance. For all intents and purposes Namco has successfully brought the series to the GBA, but, of course, it doesn't exactly beat out the real thing. The GBA system is a powerful gaming system, but it's no PlayStation.so to have a development team at Namco tackle the project of bringing the company's fighter to a 2D system is quite an ambitious action. But what's more is to have it relatively intact on lesser-capable hardware like the Game Boy Advance. It's definitely a trip to see Tekken on a handheld.